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	<id>http://wiki.lucid-community.net/index.php?action=history&amp;feed=atom&amp;title=Ingame_Rules</id>
	<title>Ingame Rules - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.lucid-community.net/index.php?action=history&amp;feed=atom&amp;title=Ingame_Rules"/>
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	<updated>2026-04-14T06:25:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.lucid-community.net/index.php?title=Ingame_Rules&amp;diff=41&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;__NOTOC__  {| class=&quot;lucid-main-wrapper&quot; |- ! colspan=&quot;1&quot; class=&quot;lucid-main-logo&quot; | &lt;span&gt;IN-GAME RULES&lt;/span&gt; |- ! colspan=&quot;1&quot; class=&quot;lucid-main-subtitle&quot; | NARUTORP ROLEPLAY STANDARDS &amp; SCENE CONDUCT |- | |  &lt;div style=&quot;max-width:900px;margin:auto;&quot;&gt;  &lt;div class=&quot;lucid-overview-box&quot;&gt; These rules govern all in-character interaction on the server. They exist to ensure scenes remain fair, immersive, and coherent within the Naruto universe. Common sense always applies. Not...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.lucid-community.net/index.php?title=Ingame_Rules&amp;diff=41&amp;oldid=prev"/>
		<updated>2026-03-07T15:57:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__  {| class=&amp;quot;lucid-main-wrapper&amp;quot; |- ! colspan=&amp;quot;1&amp;quot; class=&amp;quot;lucid-main-logo&amp;quot; | &amp;lt;span&amp;gt;IN-GAME RULES&amp;lt;/span&amp;gt; |- ! colspan=&amp;quot;1&amp;quot; class=&amp;quot;lucid-main-subtitle&amp;quot; | NARUTORP ROLEPLAY STANDARDS &amp;amp; SCENE CONDUCT |- | |  &amp;lt;div style=&amp;quot;max-width:900px;margin:auto;&amp;quot;&amp;gt;  &amp;lt;div class=&amp;quot;lucid-overview-box&amp;quot;&amp;gt; These rules govern all in-character interaction on the server. They exist to ensure scenes remain fair, immersive, and coherent within the Naruto universe. Common sense always applies. Not...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;lucid-main-wrapper&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; class=&amp;quot;lucid-main-logo&amp;quot; | &amp;lt;span&amp;gt;IN-GAME RULES&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; class=&amp;quot;lucid-main-subtitle&amp;quot; | NARUTORP ROLEPLAY STANDARDS &amp;amp; SCENE CONDUCT&lt;br /&gt;
|-&lt;br /&gt;
| |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:900px;margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;lucid-overview-box&amp;quot;&amp;gt;&lt;br /&gt;
These rules govern all in-character interaction on the server. They exist to ensure scenes remain fair, immersive, and coherent within the Naruto universe. Common sense always applies. Not every possible scenario can be listed here, and staff retain final say in edge cases or situations not directly covered by the rules.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:14px;background:rgba(255,255,255,0.03);border-left:3px solid #4cc2ff;padding:12px 14px;border-radius:6px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important Notice&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
If a scene feels unclear, continue the roleplay and handle disputes afterward through the proper support channels. Do not derail active scenes with out-of-character arguments.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;lucid-section-heading&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Legend&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-direction:column;gap:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Common Sense Applies&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Do not search for loopholes in the rules. If an action is clearly disruptive, abusive, or unrealistic, it may still be punished even if it is not written word-for-word on this page.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Staff Authority&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Rules may evolve as the server develops. Staff have final say in unresolved situations, and refusal to follow staff direction during or after a scene may result in punishment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Evidence &amp;amp; Reports&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Players are strongly encouraged to record scenes. Staff generally require clear evidence or logs to act on reported rule breaks. Witness statements alone may not be enough.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rules Apply at All Times&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
There are no “off-hours” where rules stop applying. The rules are enforced at all times, regardless of server population or time zone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;lucid-section-heading&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Roleplay Abbreviations&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;lucid-overview-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RP&amp;#039;&amp;#039;&amp;#039; = Roleplay&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IC&amp;#039;&amp;#039;&amp;#039; = In Character&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OOC&amp;#039;&amp;#039;&amp;#039; = Out of Character&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PK&amp;#039;&amp;#039;&amp;#039; = Permanent Kill / Character Death&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NLR&amp;#039;&amp;#039;&amp;#039; = New Life Rule&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FearRP&amp;#039;&amp;#039;&amp;#039; = Valuing your character’s life realistically&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RDM&amp;#039;&amp;#039;&amp;#039; = Random Deathmatch&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LTAP / LTARP&amp;#039;&amp;#039;&amp;#039; = Leaving to avoid punishment or roleplay&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;lucid-section-heading&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;General In-Game Rules&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-direction:column;gap:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Serious Roleplay&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
All players are expected to roleplay seriously and in a manner consistent with the Naruto setting. Your dialogue, actions, appearance, and behavior should reflect the world you are playing in. Intentionally ruining atmosphere, trolling, or acting with no intent to roleplay may be treated as FailRP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scene Continuity&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Do not disconnect, swap characters, or otherwise avoid an active roleplay scene. If you must leave unexpectedly, inform the people involved or contact staff as soon as possible.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Respect Outside of RP&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Outside of character, all players must remain respectful. OOC harassment, insults, discrimination, and bullying are not permitted even if the in-character scene is hostile.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No HRP in Active Scenes&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Do not break character during roleplay to argue rules, accuse others, or complain about a scene. Continue the scene and report the issue afterward if necessary.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Voice &amp;amp; Audio Conduct&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Voice communication must remain appropriate. Trolling with soundboards, excessive voice changers, mic spam, screaming, or disruptive audio is not permitted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;lucid-section-heading&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Character Rules&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-direction:column;gap:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lore-Appropriate Identity&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Your character name, appearance, and presentation must fit the Naruto universe. Names taken directly from canon major characters, famous anime figures, offensive references, or joke identities are not permitted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Consistency&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Your character must remain consistent over time. You may not drastically alter appearance, identity, or presentation in unrealistic ways simply to avoid recognition or consequences.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Separation&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Your characters must remain fully separate. You may not transfer information, items, resources, influence, or roleplay advantages between your own characters.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No Throwaway Characters&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You may not create characters for the sole purpose of trolling, baiting combat, causing chaos, or avoiding consequences on another character.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;lucid-section-heading&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Life Rules&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-direction:column;gap:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Value Your Life&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Your character should behave as though their life matters. Reckless disregard for death, capture, or overwhelming danger may be treated as a serious roleplay violation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Life Rule (NLR)&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
After dying, your character forgets the final 15 minutes leading up to their death unless staff or the rules state otherwise. You may not immediately return to the same conflict, seek revenge, or reinsert yourself into the same scene.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No Revenge Return&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You may not use a death as an excuse to come back with fresh aggression or to continue the same fight after NLR. Doing so is considered abuse of the life system.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;lucid-section-heading&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;FearRP Rules&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-direction:column;gap:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FearRP Standard&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
If your character is clearly overpowered, captured, restrained, or placed in immediate danger, you are expected to respond realistically. You should not treat life-threatening situations as meaningless.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Orders Under Threat&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
If someone has placed you under valid FearRP, you are expected to reasonably comply unless a believable opportunity to escape or resist presents itself. Blindly charging into death may result in severe consequences, including PK where applicable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No PK Hunting&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Players may not repeatedly create situations purely to place others under FearRP in hopes of forcing kills, punishments, or permanent consequences.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;lucid-section-heading&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Killing Rules&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-direction:column;gap:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No Random Killing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You may not kill another player without valid in-character reason. Violence must come from meaningful roleplay, not impulse, boredom, or personal OOC frustration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Escalation Matters&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Insults, arguments, and disrespect alone are usually not enough to justify lethal force. Roleplay should escalate naturally. Immediate murder over minor conflict will likely be treated as RDM or FailRP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Self-Defense&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You may defend yourself or others when a clear and immediate threat exists. However, self-defense cannot be used to excuse baiting, forced escalation, or scenes you intentionally engineered to justify violence.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Witnesses &amp;amp; Identification&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You may not kill random bystanders simply for being nearby. If a scene involves witnesses, retaliation or silencing must still follow valid roleplay logic and server policy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;lucid-section-heading&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Metagaming Rules&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-direction:column;gap:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No OOC to IC Transfer&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You may not use information learned out of character for in-character gain. This includes Discord, streams, private calls, chat outside the server, admin situations, and information from your other characters.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Voice Chat Restrictions&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Active Discord or third-party voice coordination while in RP is not allowed if it provides in-character information or coordination that your character would not realistically have.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IC Identification Standards&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You may only identify someone through legitimate in-character means such as direct introduction, clear recognition, known clothing and voice, official records, or other believable roleplay methods.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;lucid-section-heading&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Powergaming Rules&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-direction:column;gap:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No Forced Outcomes&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You may not force actions, reactions, injuries, confessions, or outcomes onto another player without giving them a fair opportunity to respond.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No Unrealistic Advantage&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You may not use game mechanics, technicalities, or artificial logic to create an unfair advantage in roleplay scenes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No Returning on Alts&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
If your character is removed from, captured in, or heavily involved in a scene, you may not return to influence that same situation on another character.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;lucid-section-heading&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;NarutoRP Specific Rules&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-direction:column;gap:12px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Village Change Procedure&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Changing village must follow the official server process. Transferring factions, allegiances, or village status without the proper procedure may result in punishment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roleplay Coherence&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Your character’s actions, loyalties, abilities, and presentation must remain believable. Sudden changes made only to avoid consequences, bypass recognition, or gain an edge are not allowed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No Canon Identity Theft&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You may not use the exact names of major canon Naruto characters or claim canon legacy in a way that disrupts server lore unless explicitly approved by staff.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No HRP Messaging for RP Advantage&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Commands or private messages intended for OOC use may not be used to share RP information such as capture status, enemy movement, or mission details.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RPK / War Zones Require Approval&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Mass conflict zones, village invasions, war events, or areas with severe lethal consequences may not be declared casually. Such events require staff oversight or explicit prior approval.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(90deg, rgba(76,194,255,0.10), rgba(255,255,255,0.02)); border:1px solid rgba(255,255,255,0.08); border-left:4px solid #4cc2ff; padding:14px 16px; border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kekkei Genkai &amp;amp; Project Restrictions&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Special bloodline or project-based mechanics may not be transferred, duplicated, or bypassed through character swapping unless allowed by official server policy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:18px;background:rgba(255,255,255,0.03);border:1px solid rgba(255,255,255,0.08);padding:12px 14px;border-radius:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enforcement Notice&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Punishments may vary based on severity, repetition, intent, and impact on the roleplay environment. Severe violations may result in character loss, blacklist, or permanent suspension.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>